There are 10 different portals to explore, challenging puzzles and quests to complete, and plenty of. The worlds themselves are beautifully hand drawn and the excellent soundtrack adds to their particular feel. During Soli's journey you'll meet a variety of characters and learn about the worlds you visit. Of course, no one is stopping you from replaying it as many times. For about 12 hours of gameplay, which is roughly the time it takes to go through Unbound once, it will charge you 19.99 / 19.99 / £16.99 which is a well-justified and fair price in my opinion. Unbound: Worlds Apart is an adventure game, released in 2021 by Alien Pixel Studios. You’re ready to face the properties of different worlds. Unbound: Worlds Apart by Alien Pixel Studios - Adventure Game. You enjoy the good old platform-adventure games. Most of his journey is not particularly hard, but there are difficulty spikes here and there, and the last world he visits is very challenging. The game was originally released on Jfor the Switch and PC, but now it will also be available on Playstation 4 and Playstation 5 beginning on February 9, 2022, and on Xbox One and Xbox. Unbound: Worlds Apart is not a live service and it doesnt have microtransactions. Unbound: Worlds Apart is a challenging, atmospheric and hand-drawn puzzle-platformer set in a universe where all worlds are connected by portals. Why you should buy Unbound: Worlds Apart: You are looking for a game with a remarkable atmosphere. He encounters a lot of NPCs and a decent variety of enemies (including cool bosses). He can only do a few extra things (double jump, wall jump, double dash), but there are many types of portals to help him along the way. All our hero has to do in order to save the worlds is to jump around, sometimes with help of his portals. Then some demon invades and the village will never be cheerful again. Unbound: Worlds Apart thus becomes a game appropriate for all levels of play, but I say that while acknowledging that some of the later challenges might just be too much of a wall for certain beginner players. Neutralizing a threat is as easy as popping through a portal where that beast does not exist. In the beginning, we find him in a nice village that is in the middle of a celebratory event. Apparently, the physical properties of the worlds through the portals can behave differently. He wasn't always in an oppressive environment.
He also happens to be a gifted mage who can open portals to other worlds, this being the game's distinctive mechanic. The kid is basically Red Riding Hood, with a candle twist. The highly popular "little kid in an oppressive environment" trope has given Alien Pixel Studios the perfect excuse to create another platformer where said kid suffers extreme ordeals in order to save, this time around, the titular worlds.